5.1 KiB
5.1 KiB
osgEarth构建六边形网格兵棋地图示例
在osgEarth中添加了osg::Geode,绘制蜂窝状六边形网格效果,包括墨卡托平面地图,地理坐标平面地图,三维地球等多种模式

// 函数:创建六边形蜂窝网格线,三维地球
osg::ref_ptr<osg::Geometry> createHexagonWireframe(const osgEarth::GeoExtent& extent, float radius, int rows, int cols) {
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
auto fromSRS = osgEarth::SpatialReference::get("wgs84");
auto srs = extent.getSRS();
// 计算每个六边形中心点的地理坐标
float height = std::sqrt(3.0f) * radius;
float lonDelta = radius;// extent.width() / cols;
float latDelta = radius;// extent.height() / rows;
for (int row = 0; row < rows; ++row) {
for (int col = 0; col < cols; ++col) {
float lonDelta = col * 1.5f * radius;
float latDelta = row * height;
if (col % 2 == 1)
latDelta += height / 2.0f;
float lon = 108.0 + lonDelta;
float lat = 35.0 + latDelta;
osg::Vec3d centerGeo(lon, lat, 3000.0);
// 计算六边形的顶点
for (int i = 0; i < 6; ++i)
{
float angle = osg::PI * 2.0f * float(i) / 6.0f;
float x = radius * std::cos(angle);
float y = radius * std::sin(angle);
osg::Vec3d vertexXYZ;
osgEarth::GeoPoint pppp(fromSRS, osg::Vec3d(lon + x, lat + y, 1.0));
pppp.transformInPlace(srs);
pppp.toWorld(vertexXYZ);
//vertices->push_back(centerXYZ + vertexXYZ - centerGeo);
vertices->push_back(vertexXYZ);
}
}
}
geometry->setVertexArray(vertices);
osg::ref_ptr<osg::DrawElementsUInt> indices = new osg::DrawElementsUInt(GL_LINES);
int numHexagons = rows * cols;
for (int i = 0; i < numHexagons; ++i) {
int offset = i * 6;
for (int j = 0; j < 6; ++j) {
indices->push_back(offset + j);
indices->push_back(offset + (j + 1) % 6);
}
}
geometry->addPrimitiveSet(indices);
// 启用 VBO
geometry->setUseVertexBufferObjects(true);
// 设置线宽
osg::ref_ptr<osg::StateSet> stateSet = geometry->getOrCreateStateSet();
osg::ref_ptr<osg::LineWidth> lineWidth = new osg::LineWidth(1.0f); // 设置线宽为 1.0
stateSet->setAttributeAndModes(lineWidth, osg::StateAttribute::ON);
return geometry;
}
// 函数:创建六边形蜂窝网格线,平面地图
osg::ref_ptr<osg::Geometry> createHexagonWireframe(double startX,double startY, float radius, int rows, int cols) {
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
// 计算每个六边形中心点的地理坐标
float height = std::sqrt(3.0f) * radius;
for (int row = 0; row < rows; ++row)
{
for (int col = 0; col < cols; ++col)
{
float xDelta = col * 1.5f * radius;
float yDelta = row * height;
if (col % 2 == 1)
yDelta += height / 2.0f;
float lon = startX + xDelta;
float lat = startY + yDelta;
// 计算六边形的顶点
for (int i = 0; i < 6; ++i)
{
float angle = osg::PI * 2.0f * float(i) / 6.0f;
float x = radius * std::cos(angle);
float y = radius * std::sin(angle);
//vertices->push_back(centerXYZ + vertexXYZ - centerGeo);
vertices->push_back(osg::Vec3d(lon + x, lat + y, 1.0));
}
}
}
geometry->setVertexArray(vertices);
osg::ref_ptr<osg::DrawElementsUInt> indices = new osg::DrawElementsUInt(GL_LINES);
int numHexagons = rows * cols;
for (int i = 0; i < numHexagons; ++i) {
int offset = i * 6;
for (int j = 0; j < 6; ++j) {
indices->push_back(offset + j);
indices->push_back(offset + (j + 1) % 6);
}
}
geometry->addPrimitiveSet(indices);
// 启用 VBO
geometry->setUseVertexBufferObjects(true);
// 设置线宽
osg::ref_ptr<osg::StateSet> stateSet = geometry->getOrCreateStateSet();
osg::ref_ptr<osg::LineWidth> lineWidth = new osg::LineWidth(1.0f); // 设置线宽为 1.0
stateSet->setAttributeAndModes(lineWidth, osg::StateAttribute::ON);
return geometry;
}
int main(int argc, char* argv[])
{
auto ddMap = osgDB::readNodeFile("E:/GISData/Imagery/2dmap.earth");
auto mapNode = osgEarth::MapNode::findMapNode(ddMap);
osgEarth::GeoPoint start(osgEarth::SpatialReference::get("wgs84"), 108.0, 35.0);
start.transformInPlace(mapNode->getMapSRS());
auto hexagon222 = createHexagonWireframe(start.x(), start.y()
, 500, 100, 100);
hexagon222->getOrCreateStateSet()->setAttribute(new osg::Depth(osg::Depth::ALWAYS, 0.0, 1.0, false), osg::StateAttribute::ON);
osgEarth::GLUtils::setLighting(hexagon222->getOrCreateStateSet(), osg::StateAttribute::OFF);
mapNode->addChild(hexagon222);
auto m = new osgEarth::EarthManipulator;
osgViewer::Viewer viewer;
viewer.setSceneData(ddMap);
viewer.setCameraManipulator(m);
viewer.getCamera()->addCullCallback(new osgEarth::AutoClipPlaneCullCallback(mapNode));
viewer.realize();
m->setViewpoint(osgEarth::Viewpoint("", 108, 35, 0.0, 0.0, -89.9, 100000));
return viewer.run();
}
附件
性能问题
- 考虑使用instanced drawing
- 使用kd-tree
- ...